Step 7: Custom Commands and Generated Files =========================================== Code generation is a ubiquitous mechanism for extending programming languages beyond the bounds of their language model. CMake has first-class support for Qt's Meta-Object Compiler, but very few other code generators are notable enough to warrant that kind of effort. Instead, code generators tend to be bespoke and usage specific. CMake provides facilities for describing the usage of a code generator, so projects can add support for their individual needs. In this step, we will use :command:`add_custom_command` to add support for a code generator within the tutorial project. Background ^^^^^^^^^^ Any step in the build process can generally be described in terms of its inputs and outputs. CMake assumes that code generators and other custom processes operate on the same principle. In this way, the code generator acts identically to compilers, linkers, and other elements of the toolchain; when the inputs are newer than the outputs (or the outputs don't exist), a user-specified command will be run to update the outputs. .. note:: This model assumes the outputs of a process are known before it is run. CMake lacks the ability to describe code generators where the name and location of the outputs depends on the *content* of the input. Various hacks exist to shim this functionality into CMake, but they are outside the scope of this tutorial. Describing a code generator (or any custom process) is usually performed in two parts. First, the inputs and outputs are described independently of the CMake target model, concerned only with the generation process itself. Second, the outputs are associated with a CMake target to insert them into the CMake target model. For sources, this is as simple as adding the generated files to the source list of a ``STATIC``, ``SHARED``, or ``OBJECT`` library. For header-only generators, it's often necessary to use an intermediary target created via :command:`add_custom_target` to add the header file generation to the build stage (because ``INTERFACE`` libraries have no build step). Exercise 1 - Using a Code Generator ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The primary mechanism for describing a code generator is the :command:`add_custom_command` command. A "command", for the purpose of :command:`add_custom_command` is either an executable available in the build environment or a CMake executable target name. .. code-block:: cmake add_executable(Tool) # ... add_custom_command( OUTPUT Generated.cxx COMMAND Tool -i input.txt -o Generated.cxx DEPENDS Tool input.txt VERBATIM ) # ... add_library(GeneratedObject OBJECT) target_sources(GeneratedObject PRIVATE Generated.cxx ) Most of the keywords are self-explanatory, with the exception of ``VERBATIM``. This argument is effectively mandatory for legacy reasons that are uninteresting to explain in a modern context. The curious should consult the :command:`add_custom_command` documentation for additional details. The ``Tool`` executable target appears both in the ``COMMAND`` and ``DEPENDS`` parameters. While ``COMMAND`` is sufficient for the code to build correctly, adding the ``Tool`` itself as a dependency of the custom command ensure that if ``Tool`` is updated, the custom command will be rerun. For header-only file generation, additional commands are necessary because the library itself has no build step. We can use :command:`add_custom_target` to create an "artificial" build step for the library. We then force the custom target to be run before any targets which link the library with the command :command:`add_dependencies`. .. code-block:: cmake add_custom_target(RunGenerator DEPENDS Generated.h) add_library(GeneratedLib INTERFACE) target_sources(GeneratedLib INTERFACE FILE_SET HEADERS BASE_DIRS ${CMAKE_CURRENT_BINARY_DIR} FILES ${CMAKE_CURRENT_BINARY_DIR}/Generated.h ) add_dependencies(GeneratedLib RunGenerator) .. note:: We add the :variable:`CMAKE_CURRENT_BINARY_DIR`, a variable which names the current location in the build tree where our artifacts are being placed, to the base directories because that's the working directory our code generator will be run inside of. Listing the ``FILES`` is unnecessary for the build and done so here only for clarity. Goal ---- Add a generated table of pre-computed square roots to the ``MathFunctions`` library. Helpful Resources ----------------- * :command:`add_executable` * :command:`add_library` * :command:`target_sources` * :command:`add_custom_command` * :command:`add_custom_target` * :command:`add_dependencies` Files to Edit ------------- * ``MathFunctions/CMakeLists.txt`` * ``MathFunctions/MakeTable/CMakeLists.txt`` * ``MathFunctions/MathFunctions.cxx`` Getting Started --------------- The ``MathFunctions`` library has been edited to use a pre-computed table when given a number less than 10. However, the hardcoded table is not particularly accurate, containing only the nearest truncated integer value. The ``MakeTable.cxx`` source file describes a program which will generate a better table. It takes a single argument as input, the file name of the table to be generated. Complete ``TODO 1`` through ``TODO 10``. Build and Run ------------- No special configuration is needed, configure and build as usual. Note that the ``MakeTable`` executable is sequenced before ``MathFunctions``. .. code-block:: console cmake --preset tutorial cmake --build build Verify the output of ``Tutorial`` now uses the pre-computed table for values less than 10. Solution -------- First we add a new executable to generate the tables, adding the ``MakeTable.cxx`` file as a source. .. raw:: html
TODO 1-2: Click to show/hide answer .. literalinclude:: Step8/MathFunctions/MakeTable/CMakeLists.txt :caption: TODO 1-2: MathFunctions/MakeTable/CMakeLists.txt :name: MathFunctions/MakeTable/CMakeLists.txt-add_executable :language: cmake :start-at: add_executable :end-at: MakeTable.cxx :append: ) .. raw:: html
Then we add a custom command which produces the table, and custom target which depends on the table. .. raw:: html
TODO 3-4: Click to show/hide answer .. literalinclude:: Step8/MathFunctions/MakeTable/CMakeLists.txt :caption: TODO 3-4: MathFunctions/MakeTable/CMakeLists.txt :name: MathFunctions/MakeTable/CMakeLists.txt-add_custom_command :language: cmake :start-at: add_custom_command :end-at: add_custom_target .. raw:: html
We need to add an interface library which describes the output which will appear in :variable:`CMAKE_CURRENT_BINARY_DIR`. The ``FILES`` parameter is optional. .. raw:: html
TODO 5-6: Click to show/hide answer .. literalinclude:: Step8/MathFunctions/MakeTable/CMakeLists.txt :caption: TODO 5-6: MathFunctions/MakeTable/CMakeLists.txt :name: MathFunctions/MakeTable/CMakeLists.txt-add_library :language: cmake :start-at: add_library :end-at: SqrtTable.h :append: ) .. raw:: html
Now that all the targets are described, we can force the custom target to run before any dependents of the interface library by associating them with :command:`add_dependencies`. .. raw:: html
TODO 7: Click to show/hide answer .. literalinclude:: Step8/MathFunctions/MakeTable/CMakeLists.txt :caption: TODO 7: MathFunctions/MakeTable/CMakeLists.txt :name: MathFunctions/MakeTable/CMakeLists.txt-add_dependencies :language: cmake :start-at: add_dependencies :end-at: add_dependencies .. raw:: html
We are ready to add the interface library to the linked libraries of ``MathFunctions``, and add the entire ``MakeTable`` folder to the project. .. raw:: html
TODO 8-9: Click to show/hide answer .. literalinclude:: Step8/MathFunctions/CMakeLists.txt :caption: TODO 8: MathFunctions/CMakeLists.txt :name: MathFunctions/CMakeLists.txt-link-sqrttable :language: cmake :start-at: target_link_libraries(MathFunctions :end-at: ) .. literalinclude:: Step8/MathFunctions/CMakeLists.txt :caption: TODO 9: MathFunctions/CMakeLists.txt :name: MathFunctions/CMakeLists.txt-add-maketable :language: cmake :start-at: add_subdirectory(MakeTable :end-at: add_subdirectory(MakeTable .. raw:: html
Finally, we update the ``MathFunctions`` library itself to take advantage of the generated table. .. raw:: html
TODO 10: Click to show/hide answer .. literalinclude:: Step8/MathFunctions/MathFunctions.cxx :caption: TODO 10: MathFunctions/MathFunctions.cxx :name: MathFunctions/MathFunctions.cxx-include-sqrttable :language: c++ :start-at: #include :end-at: { .. raw:: html